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About presenting big picture topics in thesis studio
Why?
-what's the value
-who is it for?
-personal
Assumptions
-what are they?
-how did they change?
WHY
The value of Bokor is that it expresses the interesting and unique facets of religious and spiritual practice as an interactive form. It approaches the topics of tolerance and ritual by examining a fringe belief system. Ritual is something that people engage in everyday and it is important to remind people that there are social and cultural reasons for doing things that don't separate them so much from other people. Also, it seeks to enlighten people about the value of unique spiritual practices; each practice has a place in society, a source and a legitimate reason for being. I believe that there are so many rituals that are unrecognized because they happen everyday. As a result, there is a lack of reverence and sincerity with which we go about doing things.
I also wanted initially to make a game about the experience of creating a zombie in the Haitian/ Vodoun method. I read the book The Serpent and the Rainbow by Wade Davis, which narratized the first-hand experience of Dr. Davis's experience exploring the source of the Haitian zombie.
Assumptions
1. That the facets of religious practice are interesting to others.
2. That there would be utility in representing practice as an interactive simulation, rather that accepting the ritual as it's own interactive entity.
3. That it is important to remind people that there are social and cultural reasons for doing things.
4. That people would enjoy perfecting their abilities in the role of sorcerer, and that they would be informed about vodoun practice by playing the game.
5. that they would enjoy playing the game in any form, which is always an assumption tat is hard to answer.
These assumptions changed over the course of iteration. Some of the changes are minor, but some
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